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Update v1.1


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Hello adventurers, with our game set to commence in just four days, we're thrilled to unveil some exciting changes we've made:


+We have implemented significant optimizations in our latest update. For instance, we've overhauled the death system by integrating a dispatcher, ensuring instant monster death without any delays. Additionally, we've streamlined XTEA memory access, potentially resulting in a 1.6x speed improvement, equivalent to a 40% increase in performance. We've also addressed critical issues, preventing or resolving major potential crashes. Furthermore, we've replaced several functions with more efficient vector-based alternatives for improved performance.


+We have reworked all random functions that typically depend on a pseudo-random generator utilizing a seed to produce "randomness." However, debates have arisen regarding the quality of this seed, as the number changes in a predictable proportion every day, resulting in a "less random" outcome. Therefore, we opted to use os.clock() as the seed, leveraging the varying counts of your CPU's clocks, which tend to fluctuate considerably with each function call.


+Passive spell, this spell can be cast either directly on a target or used independently as a means of travel, but it's important to note that it comes with a substantial cooldown period. Naturally, its effectiveness scales with your level—the higher your level, the greater the range it covers and the shorter the cooldown duration.


+We've extensively reworked the majority of our game interface to enhance user-friendliness and aesthetics. A well-designed interface not only boosts player satisfaction but also lends a more professional feel to the game


+We're excited to announce that all apps have been successfully fixed, ensuring our game is now fully playable across all devices and clients, including Windows, Android, and our classic client—accomodating players who still prefer the older version.


+We've also enhanced the game graphics to further elevate its visual appeal, making the gaming experience even more stunning and beautiful.


+We've reworked several quests, including the 'God Power' quest, in response to reports highlighting its challenging nature. Recognizing that only a few players were able to complete it, we've adjusted the quest to make it more accessible by reducing its difficulty.


+We've eliminated the health bit limit, which previously capped at around 64k. Now, it supports an unlimited number, providing greater convenience in tracking your character's information.


+We've made significant improvements to our shop system. Now, it includes tooltips with previews showcasing all the effects of items available for purchase. Additionally, we've introduced a feature that allows users to change their names and added a slider for purchasing quantities, eliminating the inconvenience of buying items one by one.


+We've revamped some of the mission rewards to make them more fulfilling and rewarding upon completion.


+We're excited to introduce a hidden gem in our game – an optimization feature focused on performance. It quietly monitors dispatcher thread tasks, Lua function calls, and SQL queries to ensure a smoother experience. This feature tracks what's happening behind the scenes to improve your gaming experience. Precise Performance Tracking: No more guessing! This feature pinpoints resource-hungry code, making it easier to fix performance issues. This feature works silently in the background, so you can focus on playing. No extra steps are needed.


We've added a plethora of new features, but we're keen on keeping some surprises for our players to discover themselves. Additionally, while some updates may not be immediately noticeable visually, they still significantly contribute to enhancing the overall game experience.

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